Save the light


 * Steven Universe: Save the Light is an action-adventure role-playing video game developed by Grumpyface Studios and published by Cartoon Network Games. Based on the television series Steven Universe, it is a sequel to the 2015 mobile game Steven Universe: Attack the Light!. It was released digitally on October 31, 2017 for PlayStation 4, and on November 3, 2017 for Xbox One.[2] The game was first announced at PAX East in March 2017.[3]s

Synopsis

 * Coming to consoles this fall!A mysterious warrior arrives in Beach City and steals a powerful weapon, and it’s up to the Crystal Gems to embark on a magical mission to end all magical missions. Steven and the Gems must travel far beyond Beach City, battle an army of creepy creatures, and stop a no-good Prism-snatcher in order to Save the Light

Features

 * Updated battle system with a customizable character selection scheme. The player can choose who will lead the team. Only Steven cannot be removed from the group.[​1]​​
 * More emphasis on exploration and puzzle-solving in 3D environments.
 * An original story from Rebecca Sugar and her Steven Universe show team.[​2]​​
 * The game will feature a total of eight playable characters, not including fusions.[​3]​​
 * One of the eight characters will be available as DLC after the game's launch.[​4]​​
 * More fusions will be available as character abilities.[​5]​​
 * According to Grumpyface Studios, there are more fusions that haven’t been shown yet.[​6]​​
 * Side quests, a crafting system, character perks, and upgrades will be available.[​7]​​
 * Helping in side quests will bring random rewards for the characters.
 * There will be situations throughout the game where the player must make gameplay-affecting decisions.
 * This can vary from which Crystal Gem is introduced in the game first, to naming monsters.
 * Helping characters during a battle can increase their bond, adding new strategies to the battle system.
 * This can vary from special team attacks to allowing certain characters to Fuse together for the duration of a battle.